Is Nexus Mods the best place to get mods for PC games?9 points
Nexus Mods is undoubtedly an excellent starting point, as many moddable games are covered and separated into individual, easily browsed sites. The Nexus is well policed and has a large and active community, virus-checked files in many cases. They’re big enough to call the shots with their advertisers, with nuisances and redirects quickly removed once reported.
In the case of some games, such as the GTA series or the Sims (to name a couple of famous, notable exceptions), there are more extensive libraries of mods elsewhere, as the communities had gone their way before the Nexus claimed their crown. Even with games like these, you’ll likely find yourself directed to the sites with more extensive libraries before long, as mods posted on the Nexus may require mods from elsewhere to be installed, or other sites may be mentioned in descriptions or comments.
All in all, Nexus Mods is one of the best places to get mods, a great place to start, and likely to remain your go-to for many games.
Is Nexus Mods the best place to get mods for PC games?9 points
Nexus mods is a great starting point and is usually the go-to place for any Bethesda game modding, especially Fallout and Skyrim. They even have their launcher specifically for those games, so you can easily manage mods. However, for games with a smaller community, such as BTD5 and Enter The Gungeon, look on ModWorkshop or a smaller Discord community server. They usually have GitHub repositories and guides that respected members make of the communities.
Is it safe to get mods from Nexus mods?
Nexus Mods is a well-known and reputable website hosting various video game mods. It is generally considered a safe and trusted source for downloading mods. However, exercising caution and following best practices is essential when downloading and using mods from any website, including Nexus Mods. Here are some tips to ensure your safety:
- Check User Ratings and Reviews: Read user ratings and reviews before downloading a mod. This can provide insights into the mod’s quality, compatibility, and safety.
- Use Trusted Mod Authors: Stick to mods created by reputable and well-known mod authors. These authors often have a track record of creating safe and high-quality mods.
- Check for Compatibility: Ensure that the mod is compatible with your game version and other mods you may have installed. Incompatibility can lead to issues and crashes.
- Download from the Official Site: Whenever possible, download mods from the official Nexus Mods website rather than third-party sources to reduce the risk of downloading malware or unauthorized content.
- Use Mod Managers: Mod managers can help install and manage mods more safely. Tools like Nexus Mod Manager (NMM) and Mod Organizer (MO) can help you install and organize mods with less risk of conflicts.
- Scan Downloads: Use antivirus software to scan mod downloads for potential threats. While Nexus Mods are generally safe, scanning any files you download online is a good practice.
- Backup Game Files: Make backup copies of your game files before installing mods. If a mod causes issues, you can restore your game to its original state.
- Read Installation Instructions: Follow the mod’s installation instructions carefully. This ensures the mod is installed correctly and reduces the risk of problems.
- Keep Mods Updated: Mods are often updated to fix bugs and improve compatibility. Keep your mods up to date to maintain a stable game.
While Nexus Mods is a trustworthy source for mods, it’s essential to be cautious and use best practices when downloading and using mods to ensure a safe and enjoyable gaming experience.
Are game mods legal?
The short answer is yes.
The longer answer is that there are still legal boundaries. When you get a game, it’s yours. There are still terms and conditions that you agree to if it’s online, including not harassing players, not using cheats, and not working with other players.
Using aimbot in Fortnite would not be acceptable, as this is an online game, and you’re gaining an unfair advantage over other players who own the game.
If you mod an offline game, that’s fine. You aren’t screwing with other players, and the game is yours, so you can do whatever you want with it.
If you cheat in Minecraft to beat the game offline, nobody will raise an eyebrow. It’s only when you get online that you’re going to get into trouble.
How do I mod games, and where should I start?
Before making anything, let me tell you this: You should try modding a game only if you are obsessed with it. You see, it’s not always an easy task. It is also very time-consuming for some mods, and you must test them yourself to maintain the quality.
Coming to the actual question, it’s a very game-specific thing to say. Almost every game has its modder base/community. But you can find most of them in Nexus mods. So I will suggest you join their discord and forums. However, having some basic knowledge beforehand certainly helps you get around.
- So, what is modding?
- As you know, it’s just modifying vanilla files (note the term. It is those unmodified files that come with the game).
- What are the steps for modding?
- Every data file with the game is just a heavily compressed form. The first step will be to extract them in a readable format. Next, you will be editing the files. The third and final step will be to pack them again in default format(more or less) and use it as a mod.
Extracting and compressing them again is a very game-specific process. Each game will have different steps. Sometimes, it’s just a step process, and sometimes two or three steps. However, for editing, we usually use the same software. I suggest you learn a little bit about them beforehand.
Necessary things to learn:
- Photoshop/GIMP/Paint.net [for texture editing]
- Blender/3DS Max [Modes involving 3D mesh or animation require 3D modeling software. If you are familiar with any other software you can use that]
- A scripting language like Lua, etc. [It is game-specific, but Lua is quite popular. It is not necessary, but if you hate your life and want to create some complex mods,]
- Some basic knowledge of the game engine that the game uses [exceptional cases. Ex: Mortal Shell]
Apart from the last two points, the other two are pretty accessible. And they have plenty of tutorials available online. I prefer Blender since it’s entirely free to use. And knowing how to use those helps while making mods for an entirely new game. After joining Nexus, ask the modders of your desired game. They will give you more insight on modding.
Warning: Since you are a beginner, please start with stable and well-optimized games.
How do I mod games, and where should I start?
You should get the game you want to mod, and then you should get the game editor. After that, you can start modding. When you start modding, you’ll want to start with a slight change and then build up by making more complex changes to the game.
You’ll need to learn how the editor works and how to work with the game’s file structure. After you feel confident, you can try to make something cool with the editor. You can learn a lot more by watching video tutorials or reading. But first, you’ll have to be patient and experiment independently, and you’ll receive much help along the way!
Which is better for Skyrim mods, Nexus Mods or the Steam Workshop?
Back in the day, I was exactly where you are with Oldrim. I got the game on Steam, didn’t know much about modding (or computers in general), and had finished the vanilla game often enough that I was looking for something new. After reading an article, I decided to try this modding thing.
Not knowing which was better – I did both. I started with the Steam Workshop. They were convenient and easy to use – just hit the subscribe button. As I learned more about modding and got more comfortable with the idea, I started looking for other sources and eventually found myself on Nexus.
Nexus had an exponentially greater variety of mods to choose from. Admittedly, it seemed like many of those mods were smut mods I wasn’t interested in. Even so, there were still more mods on Nexus that I was interested in than I had found on Steam. Nexus also led me to mods that could do things (animation overhauls) that none of the mods on Steam appeared capable of doing.
Initially, I was mixing and matching. Some of my mods came from Steam, while others I found on Nexus. This made fiddling with load orders and tracking down instability issues more complicated than it needed to be. I wasn’t proficient with mod managers either, so that didn’t help me.
Eventually, I realized that almost any mod in Steam that caught my eye could be found on Nexus, but not every mod on Nexus could be on Steam. I was still fiddling with mods from both sources since I already had a lot from Steam loaded.
On Nexus, I found a beneficial community that offered the guidance and tools I needed to learn more about modding. This is not to say there weren’t helpful folks on Steam, either. There were just more of them on Nexus, and they offered a greater variety of accessibility and support than I found on Steam.
After a while, I did a significant upgrade on my PC and found myself with a clean download situation. Since I had to re-download a bunch of stuff anyway, I decided that I would stick with mods from Nexus as much as possible. In my entire load list (around 120 mods at the time), there was only one Steam mod that I couldn’t find on Nexus. But I did find a different mod on Nexus that did the same thing and had some added features that I liked better.
Now, all my mods come from Nexus, and this is much preferable for me; it is less hassle for my mod manager when I start making adjustments or adding a new mod to a list. I encourage you to learn from my experience. Nexus has more to offer than the Steam Workshop in terms of access to mods and the tools and support to help you.
That’s Oldrim – i.e., the original release and Skyrim Legendary Edition. Skyrim Special and Anniversary Edition do not have a Steam Workshop, but they do have the Bethesda.net | Home as a potential source for mods. Or at least they did – I haven’t been there for years now, and since they dumped all the CC items into the Anniversary Edition, it wouldn’t surprise me if they closed down their mods page for Skyrim. Regardless, I found the same situation on the Bethesda site I did on Steam. There wasn’t anything there that I couldn’t already access on Nexus and plenty of things on Nexus that I couldn’t find on Bethesda’s site. Since Nexus also has mods for many other games, I get almost all of my mods from their site and use a single mod manager for all but two of the games I play modded.
Does game modding require programming?
There are several types of modding:
This type of mod changes/swaps/modifies the appearance of an existing item. Dota 2 cosmetic item set, or UI Skin Set, belongs to this category. GTA series automobile appearance mod also skin mod. As long as only the appearance, no programming is required, but you still need to know how to extract the original skin, change it, and put the new one.
This type of mod changed the standard animation to a user-made animation. The modder must understand how the mechanism works and the trigger that loads which animation. Require programming unless the modding tools provide the toolset to ease up the modding progress. e.g., Skyrim custom animation and GTA V custom animation.
Custom level mod
This mod adds a user-made level/stage/area to the game. Like Skyrim Creation Kit/The Witcher 2 RedKit, those engines provide modder toolsets to create their level to be integrated into the core game. Programming may be required for adding custom cutscenes, triggers, or branching events.
As the name suggests, this mod modifies how the game works. Gameplay mods may add features or even extra depth/degree of complexity that has never been there in the game. GTA IV/V has most gameplay mods like Watch Dogs in GTA V, Cause Rope Gun, and Back to the Future. Those mods can even change one game to become entirely new, like Half-Life becoming Counter-Strike and Warcraft becoming DotA. This indeed needs programming and an understanding of how the core game works.
A sibling of skin mod, this one doesn’t change the appearance of a specific object, but this is how graphics settings work. ENB Series is one such that mods how the “vanilla” (base-unmodified) game graphics to have better graphics. Graphics programming understanding is needed.
To some extent, you need some programming. But for non-gameplay/graphics related, only a little code is needed. Most mod toolsets give the modder powerful tools to tweak the game without going too deep into the core scripting/programming.
Shader Mod (OpenGL/DirectX-based) will require graphics programming.
How do I use Nexus mods with Steam?
In addition to Mark Stinson’s answer:
Add mods one or two at a time. Test by playing until you see the actual effect of the mod. Some mods may only activate at distinct times and places.
If it crashes, you know one or the other is bad; remove one and retest. If it still crashes, remove the other one and test; if it’s ok, add the one that didn’t appear to crash the game test again. Sometimes mod conflicts can be ironed out, like in Skyrim, where there are tools just for this (BASH and TessEdit), but in most games, if it doesn’t work due to conflicts or game versions, you’re just out of luck.
Once those are working, move on and do two more.
Don’t be me. Add twenty tests, damn, remove half, test damn, put the original half back in, remove another half, test…… and so on. Yeah, I have primarily stable setups on all my modded games, and I have more fun trying out the mods than playing the game sometimes; it can get addicting to see what is possible.
Sometimes, certain games crash for no apparent reason, and the mods aren’t responsible (I’m looking at you, Skyrim SE!).
In Skyrim SE, there is one road that CTDs (Crashes To Desktop) about half the time. It is rare enough, and in only one location where nothing extraordinary happens, so I don’t know which one causes it, so I avoid that road for the most part, although sometimes I forget and get lucky…other times, it is a habit! Just know if you start modding, you WILL get a crash at some point; expect it and learn to diagnose the crashes. Sometimes, what happens will show you what mod to suspect, and other times, it can be impossible to determine, like my Skyrim with over 270 mods, both script and environment. A billion lines of code are bound to crash into each other at some point, especially when you make the game do something not native to the code.
So, mod it till it crashes!!!!
How do I install Nexus mods?
- Go to the NMM download page.
- Save the file to your hard drive like you would any other file you download
- Run the installer program you just downloaded. If you get a warning about running the program from your operating system or anti-virus, you must allow the program to run. NMM is entirely safe!
- Select the language you would like the installation process to use. Note: this does not affect NMM once it is installed.
- The installer wizard should pop up after you hit ok. Hit “next”.The installer wizard
- Read the license agreement and click accept if you agree to the standard GPL terms.
- Now, you have the choice of where you want to install NMM. It is highly recommended that you use the default install path. Click “Next” to continue.
- You now have the option to create a start menu folder. If you do not want to have one created, then click on the box that says “Don’t create a Start Menu folder.” Click “Next” to continue.
- Now, you have the choice to set file extension associations. Keep the default settings selected; otherwise, NMM might not work; ded.
- Now, you can review what you are about to install. If you are happy with your selections, hit “install,” and the program will begin installing.
- Your installation of NMM should now be complete. You can launch NMM when you click finish; uncheck the box if you do not want it to open after you exit the installer. Click “Finish” to exit the installer.
How do you install mods from Nexus Skyrim?
Install mods in Skyrim is very simple, and there are two ways:
- Manual installation: Go to Nexus, download the mod you want, go to the game folder, put your mod in the Data folder, open the Skyrim launcher and enable the mod. Done!
- Using a mod loader: Using a mod loader is the easiest way. Download a mod loader like Vortex or Mod Organizer 2. Go to Nexus and download the mod you want. Now open your mod loader, and it will locate your game folder. All you need to do is click install mod, which will install your mod automatically. Done!
How do you manually install Skyrim mods without Nexus?
Just don’t. Really. Manually installing mods only results in chaos and a buggy game. I recently switched from NMM to MO2, and my only regret is not doing so sooner. I have 510 mods installed, and my game runs smoothly without glitches or crashes.
If you haven’t already done so:
- Download a clean install from Steam. Make a copy of that game folder somewhere on another drive; call it “Skyrim no first start.” This means that you haven’t started the game AT ALL. It’s a copy from a fresh install. Simple as that.
- Should your game ever end up being f***ed up beyond recognition, you only have to delete the folder in Steam and copy over the backup you’ve stored somewhere on your drives. Don’t forget to rename “Skyrim no first start” to “Skyrim” or “Skyrim Special Edition”.
- I had to do this every few weeks while using NMM. I doubt I still need to with MO2 because MO2 won’t install anything inside the game folders, but I will keep my Skyrim backup just to be safe. I suggest you do so as well. ^^
- Make a folder on your desktop and download every mod you want to use into that folder. If they have names like “Main – xxxxxxxxxx” x representing any number, then rename them while saving MANUALLY from the Nexus or LL. Never use the “download with Mod Manager” button on the Nexus. Doing so manually is the safest way to ensure that your mods will download without a hitch. Period. 🙂
- Make a second folder on your desktop, name it “done,” or whatever else you’d like. We come to this later.
- Install MO2, create the correct paths for your Skyrim install in your Steam folder and where you want the mods to be installed and managed. It doesn’t have to be inside Steam or on the same drive.
- Install Loot and learn how to start Loot from within MO2. That only takes about a few minutes to understand. Start Loot from within MO2 to see if it works. If it does:
- Install Wrye Bash, and make it start from within MO2 as well.
- Install xEdit for your Skyrim version, and make it start from within MO2 by picking the Auto-Edit Exe.
- You can now link the other xEdit.exe with MO2 if you want to. I strongly suggest that you do.
- Install ReSaver + Java 8 to maintain your save games. I suggest cleaning your saves once a week to ensure the game runs without a hitch. Always start ReSaver from inside MO2.
- Don’t clean your saves if there’s nothing wrong with them. Problems of any kind WILL be shown as soon as the save file is loaded with ReSaver.
- Install Caliente’s Body and Outfit Studio with MO2 and make it start from within MO2.
- Install FNIS, FNIS Creatures, FNIS Spells, etc., with MO2, and make it start from within MO2.
- install SKSE + SKY UI with MO2, link SKSE to start from within MO2
- Starting with the engine fixes, widescreen fixes (should you need them. I have a 21:9 monitor and cannot play Skyrim without), Unofficial Skryim Patch, etc.
- Install only a handful of mods, not more than 5 at first and start the game afterward to see if everything works as intended.
- As soon as you have the first few plugins piling up for Skyrim:
- Sort your load order with LOOT, and check the load order with Wrye Bash. If there are only green boxes, you’re good to go.
- Example from my Load Order…
- Yellow, orange or even red boxes in front of the mod’s name indicate problems that must be solved.
- An example where my Load Order is not correct…
- It took me quite some time to understand how mods must be sorted for a crash-free and glitch-free game.
- You have to sort with Loot and WryeBash every time you’ve installed new mods.
- Don’t be lazy! NEVER install all mods you want to use at once; only sort the load order afterward once. That will, most likely, result in Skyrim refusing to start. BECAUSE…
- Critical mods might still be loaded in the wrong order, resulting in CTD at the game start or other in-game bugs you’re unaware of.
- It took me 9 days to set up my modded game the way I wanted it to be. Don’t rush your modding; you’ll only end up regretting it. Take your time to make your modded game a beauty and something you’re proud of. Don’t rush it because you cannot wait to play the game. I’ve been modding Skyrim for many years now, and it took me a few years to understand that being in a hurry to get it done is the perfect way to ruin your gaming experience. Skyrim is exceptionally fickle when it comes to mods. It’s already fickle without mods.
- Textures are not critical; custom bodies are not critical, and animations aren’t critical either. But water is. Especially if you have several mods for water, like underwater plants, water foam, pure water, majestic water, etc. I had my game crashing whenever I approached the coast by Windhelm and instant CTDs whenever I tried to take the carriage from Windhelm stables to Winterhold, for example. Took me a few minutes to understand that the water mods wouldn’t be loaded in the order they should have. O_o
- And at last:
- Never add mods to a game you plan on playing. Keep adding and removing mods to your “experimental gameplay, without saving.” I know it gets boring quickly to start the game repeatedly, but that makes it easier to recognize modding mistakes right away.
- Switch off autosave in your game menu. Don’t ever use it because the autosave function is buggy af.
- Preferably use a menu mod that removes the quicksave option also. No good is ever coming from using autosave or quicksave in Skyrim.
- And at the very last:
- Don’t overwrite a handful of saves over and over. Make fresh saves as soon as you want to save your game. Never overwrite an existing save.
- When your savefile list gets too long, delete all but the last 5 – 8 saves from within the game.
- This will help immensely from impending doom due to corrupting/damaging your saved files over time.
- Your game will only be as good as you care for it to be. Don’t be lazy with mods or saving, and you’ve prevented 99 % of ingame crashes, weird bugs and glitches from happening.
- And, because I forgot:
- Move successfully installed mods from your download folder to “done” or whatever you have named the other folder on your desktop. So you won’t end up re-installing already installed mods or even forgetting to install a few only because you can’t remember if mod x was already installed.
What video games are best played modded?
- The Sims
- Minecraft – 361 items / modded Minecraft – 360 packs of items
What is the ultimate PC mod/build?
Thanks for the A2A. I don’t know much about this because I’ve only ever built a system once. For my parents, nonetheless!
In any case, for productivity (which I’m sure includes graphic-intensive games and higher-end processing), I’d suggest the following:
1) A liquid nitrogen-cooled CPU (preferably a Haswell chip) maxes out at 4-6 GHz. So badass.
2) Get 16-32 GB DDR4 (or 5) RAM. Screw swap space. Hell, if you could, you’ll install the damn game on your RAM!
3) Get the latest NVIDIA chip, a GeForce GTX Titan. Because this is not the graphic power your game deserves, but the one it needs right now.
4) As an afterthought, throw in a 1, or maybe even 2 TB flash drive. Why, you ask? Just because you can.
There you go. You’re done!
This will not be pretty. I’m not saying this will be cheap. You might even have to sell your and your gaming buddy’s kidneys for this. I believe Battlefield 4 would run smoother than the adrenaline in your brain.
For beauty, I’d go with a vanilla Macbook Air. No mods. It’s just a plain, elegant engineering sight to behold.
Of course, these are my opinions. When it comes to customizing, you could go from something like this.
Is Nexus Mods the best place to get mods for PC games?9 points